|Legend of Zelda 3||loz3-*.spc||
Tune selection: Value in port $f4 selects the tune.
Sound effects: Values in ports $f6 and $f7 plays sound effects.
The value in port $f5 controls how the rain sounds. When set to $ff the rain stops.
Tune selection: Value in port $f4 selects the tune. Do it
with a menu or information screen tune, otherwise a motor sound kicks
Sound effects: Port $f5 and $f7 plays sound effects and beeps.
Port $f6 controls the pitch of the plane motor.
|Super Mario World||smw-*.spc||
Tune selection: Values ranging from $0 to $1D in port $f6 selects
the tune being played. A value of $ff fades out the current tune.
Sound effects: Values in port $f4 and $f6 plays sound effects.
A Value of 1 in port $f5 plays the jump sound.
Hurry up: If you put a value of $ff in port $f4, the hurry up sound will be played and the music will go faster.
Tune selection: Values from $01 to $13 in port $f4 select the tune.
Sound effects: Values in port $f6 select sound effects due to user actions (place road segment, place zone, etc)
Values in port $f7 is used to control additional sound effects such as airplane noise, disaster noise, etc.
Other:If you change the value in port $f5, the music stops but sound effects will stay active.
|Donkey Kong Country 1||dkc-*.spc||
Id of sound effect selected by port $f5. Each time $f4 changes (eg incremented), the
sound effect is played.
For sound effects, the most significant bit of $f5 is apparently not used. (eg sound $81 is the same as $01).
Values between $77 and $7F in port $f5 seem to be used for other purposes (changing tune, etc.). When $fd or $fc is in $f5, each time $f4 changes, then playback speed is momentarily increased.
Here is a list of the sound effects IDs. Those which I am not sure are between parentheses.
|Donkey Kong Country 2 (Diddy's Kong Quest)||dkq-*.spc||Sound effects: Values ranging from $00 to $76 in port $f5 select the sound effect to be played when $f4 changes.|
|Donkey Kong Country 3 (Dixie Kong's Double Trouble||dkdt-*.spc||Sound effects: Values ranging from $00 to around $60 in port $f5 selects the sound effect to be played when $f4 changes.|
|Super mario kart||smk-*.spc||
Sound effects: Some values in port $f5 plays some in-game sound effects.
Value ranging from $0 to $7f in port $f6 controls the player's kart motor pitch (value of 0 == off).
The value in port $f7 controls the motor sound volume and panning of karts passing by.
Other: Changing value in port $f4 from $00 to $ff plays a pause sound and reduce the music volume. When changed back from $ff to $00, the music resumes at it's initial volume.
|vspcplay_win32.rar||Win32 Binary||Added --extra_time (Play x seconds longer than tag time) and --nice (try to reduce CPU used by graphics) command line options and win32 support (with a GUI frontend!!).|